Teachers’ Use of Educational Technology in U. S. Public Schools, 2009: First Look provides national data on the availability and use of educational technology among teachers in public elementary and secondary schools. The purpose is two-fold: (a) to determine the availability of technology and (b) to determine how often technology is used. The teacher survey included: (a) information on the use of computers and Internet access in the classroom, (b) availability and use of computing devices and software, (c) availability of school or district networks including remote access by teachers and students, (d) use of educational technology, (e) teacher preparation for educational technology in instruction, and (f) technology-related professional development activities.
Over the past few months, you may have heard some talk about Curriculum, Instruction and Technology (CIT) as one of the new specializations for the old Masters of Education (M.Ed.) degree. Not surprising.
Tech is cool. Curriculum is anything but. Technology has been a part of the social fabric for about 20 years, or so. Curriculum was carved into stone tablets back in ancient Greece, by Plato or Aristotle, or someone. Think of technology as a much-needed injection of youth serum into curriculum. Technology has fostered new learning theories, new gadgets for instruction, and new ways of doing…well, just about everything.
Recently, I was speaking with a technology integration specialist (TIS) whose position is new for her district. Her goal is to make it the norm for “teachers to be able to request TIS services for 1:1 coaching with any device or app or curriculum activity”. She is working to make both herself and the purpose of her position known, while generating ideas and trainings for teachers where technology-use lacks right now.
In this blog post, we will explore how virtual and augmented technologies have found their way into classroom enhancing traditional learning by blurring the physical and digital world. Reducing the gap between the real and digital world makes the learning environment more flexible and adaptive.
Virtual reality (VR) and augmented reality (AR) have the potential to transform the way educators, communicate with students. But where do we start? With so many VR and AR devices, information, and experiences available on the internet, virtual and augmented technologies can be overwhelming. The brief descriptions (1) and accompanying videos will provide you with the basic ideas and concepts for each technology.